ปวีณา รัตนวงศ์
โรงเรียนชลประทานวิทยา
สุชาดา ทองแท้
มหาวิทยาลัยสงขลานครินทร์
ชลธิชา ศิริพรหม
โรงเรียนเลิร์นสาธิตพัฒนา
STEAM4INNOVATOR is an interdisciplinary course that integrates Science, Technology, Engineering, Arts, and Mathematics (STEAM) with innovation, design thinking, and entrepreneurship. Learners develop problem-solving skills, creativity, and real-world innovation capability through hands-on projects, teamwork, and technology-driven solutions.
Course Objectives
By the end of the course, learners will be able to:
- Apply STEAM knowledge to solve real-world problems
- Use design thinking and innovation frameworks
- Develop technology-enabled solutions
- Work effectively in multidisciplinary teams
- Prototype, test, and iterate ideas
- Pitch innovative solutions professionally
Target Learners
- Undergraduate / Graduate students
- Innovation & entrepreneurship learners
- Educators & researchers
- Startup & industry professionals
Module 1: Introduction to STEAM & Innovation
- STEAM concept and global trends
- Innovation vs invention
- Role of STEAM in society & industry
- Case studies of STEAM-based innovations
- Output: Innovation awareness reflection
Module 2: Creative & Systems Thinking
- Creative thinking techniques
- Systems thinking fundamentals
- Identifying root causes of problems
- Problem framing & reframing
- Output: Problem definition canvas
Module 3: Design Thinking Process
- Empathize, Define, Ideate, Prototype, Test
- User-centered design
- Persona and journey mapping
- Output: Design thinking documentation
Module 4: Science for Innovation
- Applying scientific principles to real problems
- Research methods & experimentation
- Data-driven decision making
- Output: Experiment or research plan