CLS-101

STEAM4INNOVATOR Center | North East Village Campus

STEAM4INNOVATOR is an interdisciplinary course that integrates Science, Technology, Engineering, Arts, and Mathematics (STEAM) with innovation, design thinking, and entrepreneurship. Learners develop problem-solving skills, creativity, and real-world innovation capability through hands-on projects, teamwork, and technology-driven solutions.


Course Objectives

By the end of the course, learners will be able to:

  1. Apply STEAM knowledge to solve real-world problems
  2. Use design thinking and innovation frameworks
  3. Develop technology-enabled solutions
  4. Work effectively in multidisciplinary teams
  5. Prototype, test, and iterate ideas
  6. Pitch innovative solutions professionally

Target Learners

  • Undergraduate / Graduate students
  • Innovation & entrepreneurship learners
  • Educators & researchers
  • Startup & industry professionals

Module 1: Introduction to STEAM & Innovation

  • STEAM concept and global trends
  • Innovation vs invention
  • Role of STEAM in society & industry
  • Case studies of STEAM-based innovations
  • Output: Innovation awareness reflection

Module 2: Creative & Systems Thinking

  • Creative thinking techniques
  • Systems thinking fundamentals
  • Identifying root causes of problems
  • Problem framing & reframing
  • Output: Problem definition canvas

Module 3: Design Thinking Process

  • Empathize, Define, Ideate, Prototype, Test
  • User-centered design
  • Persona and journey mapping
  • Output: Design thinking documentation

Module 4: Science for Innovation

  • Applying scientific principles to real problems
  • Research methods & experimentation
  • Data-driven decision making
  • Output: Experiment or research plan